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- > > > I would like to suggest using cinemascope graphics mode for the game.
- > > > This decreases the resolution a bit but still gives a full overscan
- > > > screen. In the demo we made for the Aggressive 2 party we mostly used
- > > > 288*200 and 288*100 resolutions.
- > >
- > > Which demo is this? Is it big? Can you mail it to me directly? :-))
- >
- > It was the demo we won with. ;-) It is about 6.5MB and will be released
- > to the public in the beginning of february. It's called "Demolition".
-
- Can you mail it to me? ;-))
- 6.5MB. Shit! ALmost as big as Lost Blubb then. I expect it's rather good then.
- I saw Agressions 120kb (or whatever it was) contribution and I must say it
- looked awesome! It would be _very_ cool if we could have fog in BM. :-)
-
- > > > Using a resolution like this is a great advantantage, since less graphics
- > > > would have to be updated each screen refresh.
- > > >
- > > > If 320*200 resolution is commonly used, you have to update 64000 words
- > > > each refresh. In a 288*200 resolution, it's only 57600. That's 90% of the
- > > > original size. Then, if 288*100 is used, the amount of data is halved.
- > > > That's 45% of the original amount of data, which would cause a speed
- > > > increase of 222%.
- > >
- > > I think you can set up the screen like that already if you want to, atleast
- > > it looks like it. Just change the values for the screen size to 288x100 and
- > > you have got an cinemascope display. :-)
- >
- > The idea with cinemascope is that it still occupies the whole screen,
- > i.e. no borders. It can be a bit tricky to get the right values for the
- > VIDEL configuration, but it works with some help from ScreenBlaster.
- >
- > Best Regards /
- > Loke / Dead Hackers Society
-
- Aha! It was DHS! :-)
-
- Nice BBS BTW. :-))
-
- //Magnus Kollberg
-
-